Blood Globules
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage
Trial of Chaos
A subjective tier list for POE2 Trial of Chaos modifiers.
How to use: Type any part of the three modifier keywords shown in-game (e.g., "Recov Blood Time") into the search bar. All matching options appear at once for instant comparison.
⚠ Avoid 1-star modifiers regardless of build. Higher stars = safer pick.
| Rating | Modifier | Note | Effect |
|---|---|---|---|
| Blood Globules | - | Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage | |
| Drought | - | Monsters grant no Flask and Charm Charges on death | |
| Lethal Rare Monsters | - | Rare Monsters have an additional Modifier. 30% increased Rare Monsters | |
| Burning Turrets | - | Challenge area contains turrets that will periodically fire Fire Projectiles ahead | |
| Entangling Monsters | - | Monsters inflict Grasping Vines on Hit | |
| Lessened Reach | - | 50% less Area of Effect and Projectile Speed | |
| Shocking Turrets | - | Challenge area contains turrets that will periodically fire Lightning Projectiles ahead | |
| Unstoppable Monsters | Recommended if not a Stun build | Monsters cannot be Slowed or Stunned | |
| Blood Mist | - | Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage | |
| Heart Tethers | Tier 1 only recommended | Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you | |
| Monster Speed | - | Monsters gain 20% increased Skill Speed | |
| Occasional Impotence | - | You and your Minions deal no damage for 2 seconds every 8 seconds | |
| Random Projectiles | Recommended for Melee builds | Your Projectiles fly in random directions. Monsters fire additional Projectiles | |
| Resistant Monsters | Recommended for Physical builds | Monsters have +40% to all Resistances | |
| Shielding Monsters | - | Monsters are protected by Energy Shield | |
| Stormcaller Runes | Up to Tier 2 recommended | Runes will appear that will call deadly Lightning storms if you remain in them | |
| Temple Traps | - | Challenge area contains spikes that deal Physical damage to those who step on them | |
| Time Paradox | - | Buffs expire three times faster and Debuffs expire three times slower | |
| Toxic Monsters | Recommended for CI (Chaos Inoculation) builds | Monster Hits always inflict Bleeding and Poison | |
| Chaotic Monsters | Recommended if you have high Chaos Resistance | Monsters gain 20% of damage added as extra Chaos damage | |
| Damaged Defences | Applies to Armour, Evasion, and Energy Shield | 40% less Defences | |
| Enraged Bosses | - | Bosses deal more damage and take less damage | |
| Reduced Recovery | - | 40% reduced Life, Mana, and Energy Shield Recovery Rate | |
| Reduced Resistances | Tier 1 only recommended | -15% to Elemental Resistances and -10% to Maximum Elemental Resistances | |
| Stalking Shade | Tier 1 only recommended | An invulnerable shade stalks you, inflicting Ruin with its Melee hits. Fail the Trials on reaching 7 Ruin | |
| Vaal Omnitect | - | An ancient Vaal machination will deploy attacks against nearby intruders | |
| Deadly Monsters | - | Monsters have 300% increased Critical Hit Chance | |
| Escalating Damage Taken | - | In each encounter room, damage taken will slowly increase by 1% per second, up to 50% | |
| Impending Doom | - | Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area | |
| Petrification Statues | - | Challenge area contains several statues that Petrify you if you stand within their gaze for a duration | |
| Pyramid Beams | - | Pyramid objects appear, projecting four rotating lasers that inflict Corrupted Blood on Hit | |
| Volatile Fiends | - | Monsters release deadly Volatiles on death. Rare monsters leave larger ones |
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage
Monsters grant no Flask and Charm Charges on death
Rare Monsters have an additional Modifier. 30% increased Rare Monsters
Challenge area contains turrets that will periodically fire Fire Projectiles ahead
Monsters inflict Grasping Vines on Hit
50% less Area of Effect and Projectile Speed
Challenge area contains turrets that will periodically fire Lightning Projectiles ahead
Recommended if not a Stun build
Monsters cannot be Slowed or Stunned
Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
Tier 1 only recommended
Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you
Monsters gain 20% increased Skill Speed
You and your Minions deal no damage for 2 seconds every 8 seconds
Recommended for Melee builds
Your Projectiles fly in random directions. Monsters fire additional Projectiles
Recommended for Physical builds
Monsters have +40% to all Resistances
Monsters are protected by Energy Shield
Up to Tier 2 recommended
Runes will appear that will call deadly Lightning storms if you remain in them
Challenge area contains spikes that deal Physical damage to those who step on them
Buffs expire three times faster and Debuffs expire three times slower
Recommended for CI (Chaos Inoculation) builds
Monster Hits always inflict Bleeding and Poison
Recommended if you have high Chaos Resistance
Monsters gain 20% of damage added as extra Chaos damage
Applies to Armour, Evasion, and Energy Shield
40% less Defences
Bosses deal more damage and take less damage
40% reduced Life, Mana, and Energy Shield Recovery Rate
Tier 1 only recommended
-15% to Elemental Resistances and -10% to Maximum Elemental Resistances
Tier 1 only recommended
An invulnerable shade stalks you, inflicting Ruin with its Melee hits. Fail the Trials on reaching 7 Ruin
An ancient Vaal machination will deploy attacks against nearby intruders
Monsters have 300% increased Critical Hit Chance
In each encounter room, damage taken will slowly increase by 1% per second, up to 50%
Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
Pyramid objects appear, projecting four rotating lasers that inflict Corrupted Blood on Hit
Monsters release deadly Volatiles on death. Rare monsters leave larger ones