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| Season : Runes of Aldur | Version : 0.5

Trial of Chaos

POE2 Trial of Chaos Modifiers Tier List

A subjective tier list for POE2 Trial of Chaos modifiers.

How to use: Type any part of the three modifier keywords shown in-game (e.g., "Recov Blood Time") into the search bar. All matching options appear at once for instant comparison.

⚠ Avoid 1-star modifiers regardless of build. Higher stars = safer pick.

32 shownHighest rated first

Blood Globules

Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage

Drought

Monsters grant no Flask and Charm Charges on death

Lethal Rare Monsters

Rare Monsters have an additional Modifier. 30% increased Rare Monsters

Burning Turrets

Challenge area contains turrets that will periodically fire Fire Projectiles ahead

Entangling Monsters

Monsters inflict Grasping Vines on Hit

Lessened Reach

50% less Area of Effect and Projectile Speed

Shocking Turrets

Challenge area contains turrets that will periodically fire Lightning Projectiles ahead

Unstoppable Monsters

Recommended if not a Stun build

Monsters cannot be Slowed or Stunned

Blood Mist

Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage

Heart Tethers

Tier 1 only recommended

Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you

Monster Speed

Monsters gain 20% increased Skill Speed

Occasional Impotence

You and your Minions deal no damage for 2 seconds every 8 seconds

Random Projectiles

Recommended for Melee builds

Your Projectiles fly in random directions. Monsters fire additional Projectiles

Resistant Monsters

Recommended for Physical builds

Monsters have +40% to all Resistances

Shielding Monsters

Monsters are protected by Energy Shield

Stormcaller Runes

Up to Tier 2 recommended

Runes will appear that will call deadly Lightning storms if you remain in them

Temple Traps

Challenge area contains spikes that deal Physical damage to those who step on them

Time Paradox

Buffs expire three times faster and Debuffs expire three times slower

Toxic Monsters

Recommended for CI (Chaos Inoculation) builds

Monster Hits always inflict Bleeding and Poison

Chaotic Monsters

Recommended if you have high Chaos Resistance

Monsters gain 20% of damage added as extra Chaos damage

Damaged Defences

Applies to Armour, Evasion, and Energy Shield

40% less Defences

Enraged Bosses

Bosses deal more damage and take less damage

Reduced Recovery

40% reduced Life, Mana, and Energy Shield Recovery Rate

Reduced Resistances

Tier 1 only recommended

-15% to Elemental Resistances and -10% to Maximum Elemental Resistances

Stalking Shade

Tier 1 only recommended

An invulnerable shade stalks you, inflicting Ruin with its Melee hits. Fail the Trials on reaching 7 Ruin

Vaal Omnitect

An ancient Vaal machination will deploy attacks against nearby intruders

Deadly Monsters

Monsters have 300% increased Critical Hit Chance

Escalating Damage Taken

In each encounter room, damage taken will slowly increase by 1% per second, up to 50%

Impending Doom

Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area

Petrification Statues

Challenge area contains several statues that Petrify you if you stand within their gaze for a duration

Pyramid Beams

Pyramid objects appear, projecting four rotating lasers that inflict Corrupted Blood on Hit

Volatile Fiends

Monsters release deadly Volatiles on death. Rare monsters leave larger ones

FAQ: Trial of Chaos in Path of Exile 2